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Roulette is one of the most popular gambling games of all time. It is a super fun, fast-paced, and easy to learn game played by millions of punters around the world. It’s been around for centuries and isn’t going anywhere!

If you’re a gambler, you’re going to want to know the best roulette strategy, and how to practice playing roulette for fun. Keep reading to get luck on your side and master this exciting game!

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## Mystery Card Roulette Strategy

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## History of Roulette

The history of roulette is shrouded in mystery. A popular [although probably false]theory is that it was created by the French scientist Blaise Pascal.

Pascal was a genius of his time. The way modern English speakers talk about “Einstein” was the way 17th-century French people spoke of Pascal. It may be just that he was attributed [or blamed]with inventing the gambling game when he was really only interested in probabilities and math.

One could easily imagine a gambling operator claiming Pascal invented his table as a way to gain cache with the other punters.

In Las Vegas, there is a popular trick where every single business advertises that it was “Voted #1 in Las Vegas!”. Voted #1 by who? The guy who put up the sign, of course!

In all likelihood, roulette is a descendant of the game “rolly poly”, a similar French game. Pascal invented several scientific instruments that resemble roulette wheels, which is probably why he is given credit for it. What is clear is that by the end of the 17th century, roulette in its modern form was being played all over France and England.

## American vs European Roulette

People say that greedy Americans invented the double zero roulette wheel strategy. This is totally false! in fact, the original roulette tables in France had two zeros. The single zero game was invented by a Frenchman about 100 years after the game became popular everywhere.

In America, the game older version of the game is still played with two slots for zero, and a double zero “00”. Aussie brick and mortar casinos use both systems. Throughout Europe, most of the world, and most casino’s in Australia use the single Zero style.

## Roulette Wheel Strategies

There are many roulette strategies that can change your chances of walking away from the table a winner [you can’t change the odds though]. You should get straight with yourself how you’re going to play before you walk up to the table.

There are so many strategies out there that you really need to get straight with yourself WHY you’re playing. Your motivation will definitely play a major role in choosing a strategy.

## Casual Gambler

A casual gambler is there to have fun and be social. Expect to lose, and be ok with that decision. The casual gambler is usually at the casino with friends and isn’t concerned with crushing the house.

Have a few drinks, maybe get a comped turkey sandwich. As a casual gambler, fun is the most important aspect of the game. You don’t want to go broke immediately.

Go to the ATM bank machine and get an amount of money you’re comfortable losing in one session. Then divide that by about 20. That’s you’re base bet amount. You might have to round up or round down. Get as many chips as you can for the amount of money you’re buying in for. If you’re going to play $100, ask for 100 $1 chips, not 1 $100 chip.

As a casual gambler, it doesn’t matter how you bet. Just place your chips where you feel lucky and hope you win! Don’t go back to the bank machine no matter what!

## Serious Player

The serious roulette player will want to stick around for a while. You know where you like to post up, at the end of the table or facing the croupier. You’ll need at least 100 chips.

What value your chips are doesn’t matter. What is “serious” money for one gambler might not mean anything to another gambler. The point is that the money is serious TO YOU.

You can make any play you want, but don’t bet cross purposes. Don’t bet on a bunch of red numbers and then bet black outside. You’ll just be driving up the house edge.

Find a strategy and stick to it. Don’t expect too much but don’t be a sucker either.

## Technical Bettor

There are a few technical principals in gambling that a technical bettor might want to be aware of.

**Expectation or Expected Value** – This is the house edge. Unless you’re cheating, absolutely every bet in roulette is a negative expectation bet. There is simply no way to change this, in roulette you’re bucking the system. Double zero games have a worse house edge.

You can minimize the damage done though. Don’t “cycle” your money through the table. Betting $100 to win $200, and then betting $300 is a worse way to gamble than just betting the $300 one time.

**Risk of Ruin** – The “risk of ruin” is the percentage chance you’ll go broke with your current system. You can influence your risk of ruin by increasing or decreasing your bets. However, neither strategy will have any effect on your expectation.

## Martingale

One of the most popular betting systems is the “Martingale.”

Martingale betters have the lowest risk of ruin in gambling. Depending on your bankroll, you can have as much as a 99% chance of winning in with a Martingale. It doesn’t affect the odds though when you lose you’ll be wiped out.

The basic concept on this progressive betting technique is to double your wager after each loss. So if you lose $1 on the first spin, you bet $2 on the next spin. If you lose that one, you bet $4.

Eventually, you’ll win, and with that win, you’ll be even plus one betting unit! Sounds great. The obvious problem with the Martingale strategy comes in when you don’t have enough money to double the bet, or the house limit is lower than what you need to double.

In our 99% example, the 1% of the time he loses is when he can’t cover a double up. The house has just “wiped you out” and the exit is your only option now [well maybe you can get a cup of coffee from the staff].

You can also do a “reverse” Martingale. Halve your bet each time you lose. This method will virtually guarantee you won’t go broke. You also aren’t likely to win huge. You’ll just play smaller and smaller without a win. A reverse is a good idea when you HAVE to stay in the casino but you have a limited bankroll [imagine your spouse is getting a manicure and won’t be back for two hours].

## Practice Roulette For Free

Roulette is one of the world’s most popular casino gambling games. In physical form, it requires a large setup, with a wheel and a layout. However, you can play for real money or for free on hundreds of gamblings sites.

In fact, almost all casino sites that offer roulette will have a free money version or a very small stakes games. You can practice your strategy on your own personal computer, or even on your cell phone!

## Standard Roulette Bets

You can just place your chips without knowing what the bets mean. Just ask the croupier! But if you have any sense you’ll want to know the standard bets.

**Single Number or Straight Up**– Put your chip in the center of the number you are betting on. Payout: 35:1**Split**– A split bet goes on the border in the middle of two numbers on the layout. Payout 17:1**Street**– You can bet 3 numbers in a horizontal row. i.e. 34-36-36. Place your bet on the outer edge of the last number on the street. Payout 11:1.**Corner**– Bet all four numbers in a 4 corner square. Just place the bet in the middle of the intersection of the lines. Payout 8:1.**Six Lines**– A six liner is a bet on two streets, for six numbers. In order to make this bet, place your chip on at the “T” where two street bets would meet. Payout 5:1.**Basket or Top Line**– Depending on whether you’re playing single or double zero, the basket or top line bet is available. In the US [or in Perth!] this bet includes the second zero. Payout 6:1 [double zero]8:1 [single zero]**Columns or Dozens**– You can bet the columns all the way down the layout. Just put your bet in the specially marked squares. Payout 2:1.**1:1**Bets – These “outside” bets all pay even money. You can bet red, black, even, odd, 1-18 or 19-36.

None of these bets are better or worse. They are all negative expectation, but positive fun! Trust your instinct to figure out which is the best for you.

## Roulette Strategy!

Spin the wheel and make me rich! The vagaries of fortune affect us all. What would life be like without a little gamble?

Roulette is one of the great classic casino games. Practice your roulette strategy for free online, then hit the tables to make some real money. Check out our blog for hot tips on other casino and online games!

## Introduction

The Gambler's Fallacy is the mistaken belief that if an independent event has not happened in a long time, then it becomes overdue and more likely. It is also equally incorrect that if an outcome has happened a disproportionate number of times lately, compared to statistical expectations, then it becomes overheated and less likely to occur the next time. An example of this fallacious thinking might be that if the number 23 hasn't been drawn in a 6-49 lottery the last 100 games, then it becomes more likely to be drawn during the next drawing.

Many worthless betting strategies and systems are based on belief in the Gambler's Fallacy. I got the idea for writing about this after reading an 888 online roulette article by Frank Scoblete entitled How to Take Advantage of Roulette Hot Spots. In that article, Scoblete recommends taking a count of each outcome for 3,700 spins in single-zero roulette and 3,800 spins in double-zero roulette in the hunt for 'hot numbers.' Never mind that this would take about 100 hours to make this many observations, assuming the industry standard of 38 spins per hour.

Before going further, let me say that I strongly believe modern roulette wheels made by top brands like Cammegh are extremely precise and any bias would be minuscule compared to the house advantage. Thus, testing a modern roulette for bias would be a total waste of time. Now, testing a 30-year-old hand-me-down wheel in a banana republic might be another story. However, you're on your own if you win a lot of money from said casino and try to leave with it.

That said, if you track 3,800 outcomes in single-zero roulette, the average number of times any number will hit is 3800/38=100. I ran a simulation of over 1.3 trillion spins, counting how many times each number was hit, sorting the outcomes to find the most frequent number and how many times it was observed, and keeping a count of how many times the most frequent number in each simulation was seen.

## Hottest Number in 3,800 Spins of Double-Zero Roulette

As a former actuary, I hate to use a layman's term like the 'hottest number,' but that is how gamblers talk so will go with that. That said, following are the results of the count of the hottest number in millions of 3800-spin simulations.

### Count of the Hottest Number in 3,800 Spins on Double-Zero Wheel

Statistic | Value |
---|---|

Mean | 122.02 |

Median | 121 |

Mode | 120 |

90th Percentile | 128 |

95th Percentile | 131 |

99th Percentile | 136 |

99.9th Percentile | 142 |

Here is what the table above means in plain simple English.

- The mean, or average, count of the hottest number is 122.02.
- The median count of the most frequent number is 121. This means that over 50% of time the most frequent number appeared 121 times or less, as well as 121 times or more. This is possible because the probability of 121 observations is in both groups.
- The mode, or most count of the hottest number is 120, which happens 8.29% of the time.
- The 90th percentile is the smallest number such that the probability the count of the hottest number is at least 90% .
- The 95th percentile is the smallest number such that the probability the count of the hottest number is at least 95%.
- The 99th percentile is the smallest number such that the probability the count of the hottest number is at least 99%.
- The 99.9th percentile is the smallest number such that the probability the count of the hottest number is at least 99.9%.

## Hottest Number in 3,700 Spins of Single-Zero Roulette

The results are very similar with 3,700 spins tracked on a single-zero wheel. Following is a summary of the results.

### Count of the Hottest Number in 3,700 Spins on Single-Zero Wheel

Statistic | Value |
---|---|

Mean | 121.90 |

Median | 121 |

Mode | 120 |

90th Percentile | 128 |

95th Percentile | 131 |

99th Percentile | 136 |

99.9th Percentile | 142 |

The following table shows the full results of the simulation on both wheels. The two commulative columns show the probability that the count of the hottest number is the number on the left column or more. For example, the probability the hottest number in 3,700 spins of single-zero roulette is 130 or more is 0.072044.

### Summary of the Count of the Hottest Number in 3,700 Spins of Single-Zero Roulette and 3,800 spins of Double-Zero Roulette

Count | Probability Single Zero | Cummulative Single Zero | Probability Double Zero | Cummulative Double Zero |
---|---|---|---|---|

160 or More | 0.000001 | 0.000001 | 0.000001 | 0.000001 |

159 | 0.000000 | 0.000001 | 0.000000 | 0.000001 |

158 | 0.000001 | 0.000001 | 0.000001 | 0.000001 |

157 | 0.000001 | 0.000002 | 0.000001 | 0.000002 |

156 | 0.000001 | 0.000003 | 0.000001 | 0.000003 |

155 | 0.000002 | 0.000005 | 0.000002 | 0.000005 |

154 | 0.000003 | 0.000009 | 0.000003 | 0.000008 |

153 | 0.000005 | 0.000013 | 0.000005 | 0.000013 |

152 | 0.000007 | 0.000020 | 0.000008 | 0.000021 |

151 | 0.000012 | 0.000032 | 0.000012 | 0.000033 |

150 | 0.000017 | 0.000049 | 0.000018 | 0.000051 |

149 | 0.000026 | 0.000075 | 0.000027 | 0.000077 |

148 | 0.000038 | 0.000114 | 0.000041 | 0.000118 |

147 | 0.000060 | 0.000174 | 0.000062 | 0.000180 |

146 | 0.000091 | 0.000265 | 0.000092 | 0.000273 |

145 | 0.000132 | 0.000397 | 0.000137 | 0.000409 |

144 | 0.000195 | 0.000592 | 0.000199 | 0.000608 |

143 | 0.000282 | 0.000874 | 0.000289 | 0.000898 |

142 | 0.000409 | 0.001283 | 0.000421 | 0.001319 |

141 | 0.000580 | 0.001863 | 0.000606 | 0.001925 |

140 | 0.000833 | 0.002696 | 0.000860 | 0.002784 |

139 | 0.001186 | 0.003882 | 0.001215 | 0.003999 |

138 | 0.001652 | 0.005534 | 0.001704 | 0.005703 |

137 | 0.002315 | 0.007849 | 0.002374 | 0.008077 |

136 | 0.003175 | 0.011023 | 0.003286 | 0.011363 |

135 | 0.004355 | 0.015378 | 0.004489 | 0.015852 |

134 | 0.005916 | 0.021295 | 0.006088 | 0.021940 |

133 | 0.007939 | 0.029233 | 0.008196 | 0.030136 |

132 | 0.010601 | 0.039834 | 0.010908 | 0.041044 |

131 | 0.013991 | 0.053824 | 0.014384 | 0.055428 |

130 | 0.018220 | 0.072044 | 0.018757 | 0.074185 |

129 | 0.023498 | 0.095542 | 0.024114 | 0.098299 |

128 | 0.029866 | 0.125408 | 0.030603 | 0.128901 |

127 | 0.037288 | 0.162696 | 0.038228 | 0.167130 |

126 | 0.045771 | 0.208467 | 0.046898 | 0.214027 |

125 | 0.055165 | 0.263632 | 0.056310 | 0.270337 |

124 | 0.064853 | 0.328485 | 0.066020 | 0.336357 |

123 | 0.074178 | 0.402662 | 0.075236 | 0.411593 |

122 | 0.081929 | 0.484591 | 0.082885 | 0.494479 |

121 | 0.087158 | 0.571750 | 0.087696 | 0.582174 |

120 | 0.088520 | 0.660269 | 0.088559 | 0.670734 |

119 | 0.084982 | 0.745252 | 0.084406 | 0.755140 |

118 | 0.076454 | 0.821705 | 0.075245 | 0.830385 |

117 | 0.063606 | 0.885312 | 0.061851 | 0.892236 |

116 | 0.048069 | 0.933381 | 0.046111 | 0.938347 |

115 | 0.032432 | 0.965813 | 0.030604 | 0.968952 |

114 | 0.019117 | 0.984930 | 0.017664 | 0.986616 |

113 | 0.009567 | 0.994496 | 0.008614 | 0.995230 |

112 | 0.003894 | 0.998390 | 0.003420 | 0.998650 |

111 | 0.001257 | 0.999647 | 0.001065 | 0.999715 |

110 | 0.000297 | 0.999944 | 0.000243 | 0.999958 |

109 | 0.000050 | 0.999994 | 0.000038 | 0.999996 |

108 or Less | 0.000006 | 1.000000 | 0.000004 | 1.000000 |

## Count of the Hottest Numbers in 300 Spins in Double-Zero Roulette

What if you don't want to spend 100 hours gathering data on a single wheel? Some casinos are kind enough to give you, on a silver platter, the number of times in the last 300 spins the four 'hottest' and 'coolest' numbers occurred. The image at the top of the page shows an example taken on a double-zero wheel at the Venetian.

In 300 spins, the average number of wins on a double-zero wheel for any number is 300/38=7.9. As you can see from the image above, the four hottest numbers were 20, 5, 29, and 2, which occurred 15, 14, 13, and 12 times respectively. Is this unusual? No. In a simulation of over 80 billion spins, the most frequent number, in 300-spin experiments, appeared most frequently at 14 times with a probability of 27.4%. The most likely total of the second, third, and fourth most frequent numbers was 13, 12, and 12 times respectively, with probabilities of 37.9%, 46.5%, and 45.8%. So the results of the 'hottest' numbers in the image above were a little more flat than average.

The following table shows the probabilities of the four hottest numbers in 300 spins of double-zero roulette. For example, the probability the third most frequent number happens 15 times is 0.009210.

### Count of the Hottest Four Numbers in 300 Spins on a Double-Zero Wheel

Observations | Probability Most Frequent | Probability Second Most Frequent | Probability Third Most Frequent | Probability Fourth Most Frequent |
---|---|---|---|---|

25 or More | 0.000022 | 0.000000 | 0.000000 | 0.000000 |

24 | 0.000051 | 0.000000 | 0.000000 | 0.000000 |

23 | 0.000166 | 0.000000 | 0.000000 | 0.000000 |

22 | 0.000509 | 0.000000 | 0.000000 | 0.000000 |

21 | 0.001494 | 0.000001 | 0.000000 | 0.000000 |

20 | 0.004120 | 0.000009 | 0.000000 | 0.000000 |

19 | 0.010806 | 0.000075 | 0.000000 | 0.000000 |

18 | 0.026599 | 0.000532 | 0.000003 | 0.000000 |

17 | 0.060526 | 0.003263 | 0.000060 | 0.000001 |

16 | 0.123564 | 0.016988 | 0.000852 | 0.000020 |

15 | 0.212699 | 0.071262 | 0.009210 | 0.000598 |

14 | 0.274118 | 0.215025 | 0.068242 | 0.011476 |

13 | 0.212781 | 0.379097 | 0.283768 | 0.117786 |

12 | 0.067913 | 0.270747 | 0.464748 | 0.457655 |

11 | 0.004615 | 0.042552 | 0.168285 | 0.383900 |

10 | 0.000017 | 0.000448 | 0.004830 | 0.028544 |

9 | 0.000000 | 0.000000 | 0.000001 | 0.000020 |

Total | 1.000000 | 1.000000 | 1.000000 | 1.000000 |

The next table shows the mean, median, and mode for the count of the first, second, third, and fourth hottest numbers in millions of 300-spin simulations of double-zero roulette.

### Summary of the Count of the Four Most Frequent Numbers in 300 Spins of Double-Zero Wheel

Order | Mean | Median | Mode |
---|---|---|---|

First | 14.48 | 14 | 14 |

Second | 13.07 | 13 | 13 |

Third | 12.27 | 12 | 12 |

Fourth | 11.70 | 12 | 12 |

## Count of the Coolest Numbers in 300 Spins in Double-Zero Roulette

The next table shows the probability of each count of the four collest numbers in 300 spins of double-zero roulette.

### Count of the Coolest Four Numbers in 300 Spins on a Double-Zero Wheel

Observations | Probability Least Frequent | Probability Second Least Frequent | Probability Third Least Frequent | Probability Fourth Least Frequent |
---|---|---|---|---|

0 | 0.012679 | 0.000063 | 0.000000 | 0.000000 |

1 | 0.098030 | 0.005175 | 0.000135 | 0.000002 |

2 | 0.315884 | 0.088509 | 0.012041 | 0.001006 |

3 | 0.416254 | 0.420491 | 0.205303 | 0.063065 |

4 | 0.150220 | 0.432638 | 0.595139 | 0.522489 |

5 | 0.006924 | 0.052945 | 0.185505 | 0.401903 |

6 | 0.000008 | 0.000180 | 0.001878 | 0.011534 |

Total | 1.000000 | 1.000000 | 1.000000 | 1.000000 |

The next table shows the mean, median, and mode for the count of the first, second, third, and fourth coolest numbers in the 300-spin simulations of double-zero roulette.

### Summary of the count of the Four Least Frequent Numbers on a Double-Zero Wheel

Order | Mean | Median | Mode |
---|---|---|---|

Least | 2.61 | 3 | 3 |

Second Least | 3.44 | 3 | 4 |

Third Least | 3.96 | 4 | 4 |

Fourth Least | 4.36 | 4 | 4 |

## Count of the Hottest Numbers in 300 Spins of Single-Zero Roulette

In 300 spins, the average number of wins on a single-zero wheel for any number is 300/37=8.11. The next table shows the probability of each count of the four coolest numbers in 300 spins of double-zero roulette. For example, the probability the third most frequent number happens 15 times is 0.015727.

### Count of the Hottest Four Numbers in 300 Spins on a Single-Zero Wheel

Observations | Probability Most Frequent | Probability Second Most Frequent | Probability Third Most Frequent | Probability Fourth Most Frequent |
---|---|---|---|---|

25 or More | 0.000034 | 0.000000 | 0.000000 | 0.000000 |

24 | 0.000078 | 0.000000 | 0.000000 | 0.000000 |

23 | 0.000245 | 0.000000 | 0.000000 | 0.000000 |

22 | 0.000728 | 0.000000 | 0.000000 | 0.000000 |

21 | 0.002069 | 0.000002 | 0.000000 | 0.000000 |

20 | 0.005570 | 0.000018 | 0.000000 | 0.000000 |

19 | 0.014191 | 0.000135 | 0.000000 | 0.000000 |

18 | 0.033833 | 0.000905 | 0.000008 | 0.000000 |

17 | 0.074235 | 0.005202 | 0.000125 | 0.000001 |

16 | 0.144490 | 0.025286 | 0.001624 | 0.000050 |

15 | 0.232429 | 0.097046 | 0.015727 | 0.001286 |

14 | 0.269735 | 0.259360 | 0.101259 | 0.021054 |

13 | 0.177216 | 0.382432 | 0.347102 | 0.175177 |

12 | 0.043266 | 0.208137 | 0.429715 | 0.508292 |

11 | 0.001879 | 0.021373 | 0.102979 | 0.283088 |

10 | 0.000003 | 0.000103 | 0.001461 | 0.011049 |

9 | 0.000000 | 0.000000 | 0.000000 | 0.000002 |

Total | 1.000000 | 1.000000 | 1.000000 | 1.000000 |

The next table shows the mean, median, and mode for the count of the first, second, third, and fourth hottest numbers in millions of 300-spin simulations of double-zero roulette.

### Summary — Count of the Four Hottest Numbers — Double-Zero Wheel

Order | Mean | Median | Mode |
---|---|---|---|

First | 14.74 | 15 | 14 |

Second | 13.30 | 13 | 13 |

Third | 12.50 | 12 | 12 |

Fourth | 11.92 | 12 | 12 |

## Mystery Card Roulette Strategy

## Count of the Coolest Numbers in 300 Spins in Single-Zero Roulette

The next table shows the probability of each count of the four coolest numbers in 300 spins of double-zero roulette. For example, the probability the third coolest numbers will be observed five times is 0.287435.

### Count of the Coolest Four Numbers in 300 Spins on a Double-Zero Wheel

Observations | Probability Least Frequent | Probability Second Least Frequent | Probability Third Least Frequent | Probability Fourth Least Frequent |
---|---|---|---|---|

0 | 0.009926 | 0.000038 | 0.000000 | 0.000000 |

1 | 0.079654 | 0.003324 | 0.000068 | 0.000001 |

2 | 0.275226 | 0.062392 | 0.006791 | 0.000448 |

3 | 0.419384 | 0.350408 | 0.140173 | 0.034850 |

4 | 0.200196 | 0.484357 | 0.557907 | 0.406702 |

5 | 0.015563 | 0.098547 | 0.287435 | 0.521238 |

6 | 0.000050 | 0.000933 | 0.007626 | 0.036748 |

7 | 0.000000 | 0.000000 | 0.000001 | 0.000013 |

Total | 1.000000 | 1.000000 | 1.000000 | 1.000000 |

The next table shows the mean, median, and mode for the count of the first, second, third, and fourth coolest numbers in the 300-spin simulations of single-zero roulette.

### Summary of the count of the Four Least Frequent Numbers on a Single-Zero Wheel

Order | Mean | Median | Mode |
---|---|---|---|

Least | 2.77 | 3 | 3 |

Second Least | 3.62 | 4 | 4 |

Third Least | 4.15 | 4 | 4 |

Fourth Least | 4.56 | 5 | 5 |

The least I hope you have learned from this article is it is to be expected that certain numbers will come up more than others. To put it in other words, it is natural that some numbers will be 'hot' and some 'cool.' In fact, such differences from the mean are highly predictable. Unfortunately, for roulette players, we don't know which numbers will be 'hot,' just that some of them almost certainly will be. I would also like to emphasize, contrary to the Gambler's Fallacy, that on a fair roulette wheel that every number is equally likely every spin and it makes no difference what has happened in the past.

Finally, it should not be interpreted that we give an endorsement to the 888 Casino, which we linked to earlier. I am very bothered by this rule in their rule 6.2.B. Before getting to that, let me preface with a quote from rule 6.1, which I'm fine with.

'If we reasonably determine that you are engaging in or have engaged in fraudulent or unlawful activity or conducted any prohibited transaction (including money laundering) under the laws of any jurisdiction that applies to you (examples of which are set out at section 6.2 below), any such act will be considered as a material breach of this User Agreement by you. In such case we may close your account and terminate the User Agreement in accordance with section 14 below and we are under no obligation to refund to you any deposits, winnings or funds in your account.' -- Rule 6.1

Let's go further now:

The following are some examples of 'fraudulent or unlawful activity' -- Rule 6.2

Next, here is one of many examples listed as rule 6.2.B

## Mystery Card Roulette Strategy

'Unfair Betting Techniques: Utilising any recognised betting techniques to circumvent the standard house edge in our games, which includes but is not limited to martingale betting strategies, card counting as well as low risk betting in roulette such as betting on red/black in equal amounts.' -- Rule 6.2.B

Let me make it perfectly clear that all betting systems, including the Martingale, not only can't circumvent the house edge, they can't even dent it. It is very mathematically ignorant on the part of the casino to fear any betting system. Why would any player trust this casino when the casino can seize all their money under the reason that the player was using a betting system? Any form of betting could be called a betting system, including flat betting. Casino 888 normally has a pretty good reputation, so I'm surprised they would lower themselves to this kind of rogue rule.

Written by: Michael Shackleford